GLES_VERSION_jgles_ is 0
since osx is a desktop, not OpenGL ES

GL_VERSION: 2.1 NVIDIA-10.0.43

This may be a Qt issue.  You can try request a newer OpenGL version by
adding an optional parameter during wd'cc .. opengl' command, eg request
version 4.1, and see what will be version it will report in shader demo.

pls see
> http://www.jsoftware.com/jwiki/Guides/JQtChildClasses
On Jul 6, 2015 9:29 PM, "Raul Miller" <[email protected]> wrote:

> the search dialog only shows maybe 3 characters of the text you type
> in to search for, rendering it rather difficult to see. Resizing it
> (wider or taller) does nothing to alleviate this issue.
>
> GLES_VERSION_jgles_ is 0
>
> Shader demo works however, and emits this text:
>
> GL_VERSION: 2.1 NVIDIA-10.0.43 310.41.05f01
> GL_VENDOR: NVIDIA Corporation
> GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
> GL_SHADING_LANGUAGE_VERSION: 1.20
> #version 120
> #define lowp
> #define mediump
> #define highp
> attribute highp vec3 vertex;
> attribute lowp vec3 color;
> varying lowp vec4 v_color;
> uniform mat4 mvp;
> void main(void)
> {
>   gl_Position = mvp * vec4(vertex,1.0);
>   v_color = vec4(color,1.0);
> }
>
> #version 120
> #define lowp
> #define mediump
> #define highp
> varying lowp vec4 v_color;
> void main(void)
> {
>   gl_FragColor = v_color;
> }
>
> If I understand the standards properly, I guess this is correct. But
> that leaves the question: what opengl api implementation should I be
> using here? Does it make sense to avoid "deprecated" APIs if a
> mainstream system like OSX Yosemite offers nothing newer?
>
> Or am I overlooking an important issue?
>
> Thanks,
>
> --
> Raul
> ----------------------------------------------------------------------
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