While I do not get the rank error you mention on my
Mac I do get a subtle new change. The line after the plot
10?10 instruction is NOT indented. I think I have noticed a
similar change with opengl drawings, but have not tried to
duplicate that.

On Thu, 1 Jun 2006, Ronan Reilly wrote:

+ Hi Eric,
+
+ This is what I get:
+
+    load 'plot'
+    plot 10?10
+ |rank error: setsizes
+ |   (Sizes)    =:DefSizes*s
+
+
+ Ronan
+
+
+
+ On 31/05/2006 15:34, "Eric Iverson" <[EMAIL PROTECTED]> wrote:
+
+ > Works for me here.
+ >
+ > Start J
+ > load'plot'
+ > plot 10?10
+ >
+ > Please provide more info.
+ >
+ > ----- Original Message -----
+ > From: "Ronan Reilly" <[EMAIL PROTECTED]>
+ > To: "Beta forum" <[email protected]>
+ > Sent: Wednesday, May 31, 2006 10:26 AM
+ > Subject: Re: [Jbeta] 601 n beta available for Mac
+ >
+ >
+ >> Hi,
+ >>
+ >> The plot function appears to be broken in this release.
+ >>
+ >> Ronan
+ >>
+ >>
+ >> On 30/05/2006 20:25, "Eric Iverson" <[EMAIL PROTECTED]> wrote:
+ >>
+ >>> n beta available for Mac
+ >>> http://www.jsoftware.com/download/j601nbeta_darwin.tar.gz
+ >>>
+ >>> Install:
+ >>> cd ~
+ >>> tar -xzf [path]j601nbeta_darwin.tar.gz
+ >>> sudo mv libj601.dylib /usr/lib/.
+ >>>
+ >>> This version has latest changes and fixes as discussed in the forum.
+ >>>
+ >>> The default install configuration (and the eventual final release) is
+ >>> that
+ >>> x. y. u. v. m. n. are spelling errors. Use Edit|Configure|Parameters to
+ >>> allow x. y. etc. if required (or do 9!:49[1).
+ >>>
+ >>> Darwin OpenGL (like Linux) uses an offscreen buffer for rendering and
+ >>> probably does
+ >>> not get hardware accelleration. However, copying pixels from the memory
+ >>> buffer to the screen is much faster and overall performance is much
+ >>> better
+ >>> than in the previous beta. In theory the groundwork is all in place for
+ >>> an
+ >>> ambitious user to redefine rc_jzopengl_ to create a hidden window with
+ >>> normal glx/agl/cgl/X11 services and do the rendering there with hardware
+ >>> accelleration. The overhead of copying the pixels to the screen is
+ >>> probably
+ >>> not so high as to justify the additional work required in Java and C to
+ >>> more
+ >>> directly link the Java screen with the rendering context.
+ >>>
+ >>> Ctrl+f in an OpenGL demo animates 100 frames and reports frames/second.
+ >>>
+ >>> There are many changes in the lower level OpenGL support and we recommend
+ >>> study of the reworked OpenGL Introduction lab for details.
+ >>>
+ >>> ----------------------------------------------------------------------
+ >>> For information about J forums see http://www.jsoftware.com/forums.htm
+ >>>
+ >>
+ >> --
+ >> Professor Ronan Reilly
+ >> Head of Department
+ >> Department of Computer Science
+ >> NUI Maynooth
+ >> Maynooth
+ >> Co. Kildare
+ >> IRELAND
+ >>
+ >> t: +353-1-7083847
+ >> e: [EMAIL PROTECTED]
+ >> w: http://www.cs.nuim.ie; http://cortex.cs.nuim.ie
+ >>
+ >>
+ >>
+ >> ----------------------------------------------------------------------
+ >> For information about J forums see http://www.jsoftware.com/forums.htm
+ >
+ > ----------------------------------------------------------------------
+ > For information about J forums see http://www.jsoftware.com/forums.htm
+ >
+
+ --
+ Professor Ronan Reilly
+ Head of Department
+ Department of Computer Science
+ NUI Maynooth
+ Maynooth
+ Co. Kildare
+ IRELAND
+
+ t: +353-1-7083847
+ e: [EMAIL PROTECTED]
+ w: http://www.cs.nuim.ie; http://cortex.cs.nuim.ie
+
+
+
+ ----------------------------------------------------------------------
+ For information about J forums see http://www.jsoftware.com/forums.htm
+

(B=) <----------my "sig"

Brian Schott
Atlanta, GA, USA
schott DOT bee are eye eh en AT gee em ae eye el DOT com
http://schott.selfip.net/~brian/
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