Some suggestions:
- Can you ping thr player from the server?
- Does the player show up as a connected client on the server web page?
[latest server code should automatically forget clients which aren't
seen for 5 minutes]
- is there an active control connection to the client [enable network
health and look at its web page]
- does "netstat" on the server machine show any TCP sessions to the
client
- can you start a network test to this player from the 6.5 Network
Health web page?


-- 
Triode
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