JJZolx;351028 Wrote: 
> I like that.
> 
> That would also work well in the web interface and could use
> drag-n-drop there too.
> 
> I really like the idea of having zones (or "groups") of players that
> could contain just a single player.  And I think you should be able to
> have groups with no players.  The player group would then own the
> playlist, not the player.  You could even make creative use of this to
> build playlists "offline", then move players into the group.
> 
> The idea of a sync "direction" is eliminated.  A player simply joins or
> leaves a group - wherever that command is initiated doesn't matter. 
> It's only in the remote UI that the idea of "pulling" a player into the
> current group has any meaning, and if you were to put enough work into
> the interface, it could even be designed to allow users to control sync
> of any player on the server, moving them in or out of any group, just as
> on the Controller and in the web interface.
> 
> There may even be something of an advantage if you didn't have named
> groups, and instead just used the generic naming of "Group 1..N".  Then
> the semantics of the zone names don't bother people.  Having the two
> upstairs players synced within the "Downstairs" zone would drive many
> users buggy.  It they're in the generically named "Group 1" then it
> won't matter.
> 
> What you could do if you just wanted a player to "leave" a sync group,
> without specifying a new group to join, is to move the player into the
> first empty group in the list.  There would be as many groups as there
> are players.  A player or server option could state whether or not a
> player takes (copies) its current playlist with it when it leaves a
> sync group.

Yeah, the way I was thinking was that if you have a group that is
playing music and you drag a player into it that player will sync up
with the group and start playing whatever they have going.  Then
selecting any player in that group and controlling the music will
change whatever is being sent to all players in the group.  That way
you could go player to player for volume adjustments, but not have to
go back to a "master" player to change music.

It would be really cool, but I am not sure how much work it would be,
to have two playlists per player stored.  One for if its alone, and one
for while sync'd.  That way if you have a big now playing list set up
and drag that player into a group it will set that playlist aside and
use the group playlist, but then if you drag it back to an empty group
it will remember what it had.  So basically the first player in the
group would "copy" its playlist into the group spot for all the other
players that join.


-- 
Jonnio
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