Tested a bit more this evening and this can be consistently reproduced - alarm activation on one player will power on the sync'd player even if not set to power on together.
This is on SC 7.3.24192. Should bugs be raised on 7.3? -- twynne ------------------------------------------------------------------------ twynne's Profile: http://forums.slimdevices.com/member.php?userid=1326 View this thread: http://forums.slimdevices.com/showthread.php?t=56090 _______________________________________________ beta mailing list [email protected] http://lists.slimdevices.com/lists/listinfo/beta
