Hi, [email protected] (2009-11-26 at 1237.39 -0800): > Modifier keys have been used as normal keys in games for decades, > there's nothing especially new here.
Let's forget Blender is a not a game nor other of the multiple devices with keys and buttons but a computer tool... do those games use modifier keys as "normal keys" or as "modifier and normal keys"? Seriously, what goes with adding things out of the blue that nobody else does, and at the same time replacing long standing Blender methods just because others do not use them... sorry, it is hard to follow which logic applies to future UI. Are all on going behaviours experiments? Just add and later clean up inconsistencies, useless extra clicks, etc? Last doc I know about this topic was one by Jean Luc. GSR _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
