Hi,

--- On Fri, 11/27/09, GSR <[email protected]> wrote:

> Let's forget Blender is a not a game nor other of the
> multiple devices
> with keys and buttons but a computer tool...

Lets forget sarcasm for a moment, it doesn't lead anywhere useful.

> do those games use
> modifier keys as "normal keys" or as "modifier and normal
> keys"?

Both, thanks for asking.

> Seriously, what goes with adding things out of the blue
> that nobody
> else does, and at the same time replacing long standing
> Blender
> methods just because others do not use them... sorry, it is
> hard to
> follow which logic applies to future UI. Are all on going
> behaviours
> experiments? Just add and later clean up inconsistencies,
> useless
> extra clicks, etc? Last doc I know about this topic was one
> by Jean Luc.

The hotkey itself (ctrl tap) is sort of an experiment, it might not even be in 
the final release (after sensible discussions with others).

The UI part and workflow changes are a result of long discussions with users 
and members of the UI team.

It's not just change for the sake of itself, that is a baseless accusation.


Now, to go back on the constructive side, the proposal is online, people should 
comment (and have done so already) if they agree or disagree with anything: 
http://wiki.blender.org/index.php/User:Theeth/Snapping

Martin


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