Explicitly disabling it in the selection draw functions seemed to work well enough before, via glDisable(GL_ARB_MULTISELECT).
Joe On Wed, Jan 13, 2010 at 8:32 AM, Damien Plisson <[email protected]> wrote: > Hi all, > > FSAA was breaking border/lasso select operations (e.g. orphan vertices were > selected). > > FYI, The root cause for this issue is that as soon as FSAA is enabled at > pixelformat level, even if not enabled afterwards, some color artifacts may > appear in draw operations. > This breaks the color coding selection method that is currently used in > Blender for various selection tools like border, lasso, circle... when > occlude geometry is enabled. > > To fix it, the color coding selection method has to be replaced, and this is > what this patch does by implementing the occlusion query method for the > border/lasso/circle selection tools: > > http://projects.blender.org/tracker/index.php?func=detail&aid=20660&group_id=9&atid=127 > > I'm looking forward for your feedback / comments / suggestions... > > Damien > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
