Though of course rewriting it more properly is good too. I've not looked into occlusion query since the original nvidia extension; how well does it work across disparate video cards?
Joe On Wed, Jan 13, 2010 at 9:15 PM, joe <[email protected]> wrote: > Explicitly disabling it in the selection draw functions seemed to work > well enough before, via glDisable(GL_ARB_MULTISELECT). > > Joe > > On Wed, Jan 13, 2010 at 8:32 AM, Damien Plisson <[email protected]> > wrote: >> Hi all, >> >> FSAA was breaking border/lasso select operations (e.g. orphan vertices were >> selected). >> >> FYI, The root cause for this issue is that as soon as FSAA is enabled at >> pixelformat level, even if not enabled afterwards, some color artifacts may >> appear in draw operations. >> This breaks the color coding selection method that is currently used in >> Blender for various selection tools like border, lasso, circle... when >> occlude geometry is enabled. >> >> To fix it, the color coding selection method has to be replaced, and this is >> what this patch does by implementing the occlusion query method for the >> border/lasso/circle selection tools: >> >> http://projects.blender.org/tracker/index.php?func=detail&aid=20660&group_id=9&atid=127 >> >> I'm looking forward for your feedback / comments / suggestions... >> >> Damien >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
