Hi all :) I have improved the particles surfacing algorithm and now it has a speed boost over my previos implementation of an order of magnitude , and is now near production ready, all of that without multithreading/OpenGL optimizations :P , so in the future there's lot of room for further speed gains.
check my site: http://farsthary.wordpres.com hope you like it Cheers Farsthary _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
