Isn't marching cube very trivial to parallelize?
On 6 February 2010 22:21, Raul Fernandez Hernandez <[email protected]> wrote: > Hi all :) > > I have improved the particles surfacing algorithm and now it has a speed > boost over my previos implementation of an order of magnitude , and is > now near production ready, all of that without multithreading/OpenGL > optimizations :P , so in the future there's lot of room for further speed > gains. > > check my site: > http://farsthary.wordpres.com > > hope you like it > > Cheers Farsthary > > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
