Isn't marching cube very trivial to parallelize?

On 6 February 2010 22:21, Raul Fernandez Hernandez
<[email protected]> wrote:
> Hi all :)
>
>  I have improved the particles surfacing algorithm and now it has a speed
> boost over my previos implementation of an order of magnitude , and is
> now near production ready, all of that without multithreading/OpenGL
> optimizations :P , so in the future there's lot of room for further speed
> gains.
>
>  check my site:
>  http://farsthary.wordpres.com
>
>   hope you like it
>
>                  Cheers  Farsthary
>
>
>
>
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to