To take it one step further, it would be ultimately a good idea
(although not immediately) to have a modifier system for the
construction of complex NURBS structures. I haven't looked at the
modifier system at all to know how feasible this is, but if someone
wanted to take a look, I would be happy to act as a mentor for the
NURBS part.



On Mon, Feb 15, 2010 at 5:38 AM, Laurynas Duburas <[email protected]> wrote:
> I had an idea of creating curve/surface wrapper object with DerivedMesh
> interface. This way all modifiers retaining rectangular control point
> grid structure could work without rewriting them.
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