To take it one step further, it would be ultimately a good idea (although not immediately) to have a modifier system for the construction of complex NURBS structures. I haven't looked at the modifier system at all to know how feasible this is, but if someone wanted to take a look, I would be happy to act as a mentor for the NURBS part.
On Mon, Feb 15, 2010 at 5:38 AM, Laurynas Duburas <[email protected]> wrote: > I had an idea of creating curve/surface wrapper object with DerivedMesh > interface. This way all modifiers retaining rectangular control point > grid structure could work without rewriting them. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
