Hi, I'd remove opencollada then, for alpha test that's fine.
-Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 18 Feb, 2010, at 16:22, Ken Hughes wrote: > You guys picked the worst week for a release; two other project > deadlines at work, so unfortunately release builds fall to the > bottom of > the list. Especially when they don't just build out-of-the-box. > > I applied the openCollada patch by hand yesterday (couldn't find a way > to download as text, so patch itself failed on all hunks), and after > rebuilding and testing the problem still exists. So I either wait > for a > fix, upload broken builds, or remove opencollada. Your call. > > Ken > > Ton Roosendaal wrote: >> Hi Ken, >> >> What is status now? I cannot find linux binaries... so I assume you >> wait for a fix or so? >> >> -Ton- >> >> ------------------------------------------------------------------------ >> Ton Roosendaal Blender Foundation [email protected] www.blender.org >> Blender Institute Entrepotdok 57A 1018AD Amsterdam The >> Netherlands >> >> On 17 Feb, 2010, at 1:45, Ken Hughes wrote: >> >> >>> Let me give more details. >>> >>> Removed ~/.blender, ran blender build with collada >>> Deleted everything from basic scene except cube >>> Export --> COLLADA (.dae) >>> set filename to "cube.dae", press "Export COLLADA" button. >>> Messages are displayed in terminal window: >>> >>> RNA_string_set: WM_OT_collada_export.filename not found. >>> RNA_string_set: WM_OT_collada_export.directory not found. >>> >>> Delete cube from scene. >>> Import --> COLLADA (.dae) >>> select"cube.dae", press "Import COLLADA" button. >>> >>> Messages are displayed in terminal window: >>> RNA_string_set: WM_OT_collada_import.filename not found. >>> RNA_string_set: WM_OT_collada_import.directory not found. >>> Cannot find texture array by texture index. >>> >>> A "zero size" cube is created: all vertices/edges/faces, but >>> vertices seem to have the same coordinate (1,1,0). >>> >>> The cube.dae file is attached. >>> >>> Ken >>> >>> >>>> Ok, that would be "no, it doesn't work". >>>> >>>> Ken >>>> >>>> Tom M wrote: >>>> >>>> >>>>> Simple test, export cube via collada, >>>>> >>>>> delete cube from scene, >>>>> >>>>> import the cube.dae you created and see if you now have cube in >>>>> your scene, >>>>> >>>>> LetterRip >>>>> >>>>> On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes <[email protected]> >>>>> wrote: >>>>> >>>>> >>>>>> Thanks to tips from Martin, looks like I'm on board. >>>>>> >>>>>> Will include FFMPEG and Collada, although would be good if >>>>>> someone can >>>>>> test some builds first to verify collada functionality. That is, >>>>>> assuming there's something more than just seeing if it comes up >>>>>> in the >>>>>> Import and Export menus. >>>>>> >>>>>> Ken >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>>> >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
