Sorry, that patch contains a mistake, this one should be correct: http://www.pasteall.org/11108/diff
On Wed, Feb 17, 2010 at 8:01 PM, Arystan Dyussenov <[email protected]>wrote: > This quick patch fixes the problem: http://www.pasteall.org/11107/diff. > > On Wed, Feb 17, 2010 at 6:53 PM, Damien Plisson > <[email protected]>wrote: > >> Hi Arystan, >> >> Do you know if there is a more recent version of lib opencollada that >> fixes this bug ? If yes, do we upgrade ? >> Or at least they have a bug report to work on ? >> >> In the meantime, is it only libftoa that is buggy when built optimized ? >> That is, is it the only we need to rebuild? >> >> Damien >> >> Le 17 févr. 2010 à 12:56, Arystan Dyussenov a écrit : >> >> > Confirmed. The problem only occurs when building with "-O2" option. >> Looks >> > like OpenCollada's function dtoa(), common/libftoa/src/Commondtoa.cpp >> needs >> > fixing. >> > >> > On Wed, Feb 17, 2010 at 6:45 AM, Ken Hughes <[email protected]> >> wrote: >> > >> >> Let me give more details. >> >> >> >> Removed ~/.blender, ran blender build with collada >> >> Deleted everything from basic scene except cube >> >> Export --> COLLADA (.dae) >> >> set filename to "cube.dae", press "Export COLLADA" button. >> >> Messages are displayed in terminal window: >> >> >> >> RNA_string_set: WM_OT_collada_export.filename not found. >> >> RNA_string_set: WM_OT_collada_export.directory not found. >> >> >> >> Delete cube from scene. >> >> Import --> COLLADA (.dae) >> >> select"cube.dae", press "Import COLLADA" button. >> >> >> >> Messages are displayed in terminal window: >> >> RNA_string_set: WM_OT_collada_import.filename not found. >> >> RNA_string_set: WM_OT_collada_import.directory not found. >> >> Cannot find texture array by texture index. >> >> >> >> A "zero size" cube is created: all vertices/edges/faces, but vertices >> seem >> >> to have the same coordinate (1,1,0). >> >> >> >> The cube.dae file is attached. >> >> >> >> Ken >> >> >> >> Ok, that would be "no, it doesn't work". >> >>> >> >>> Ken >> >>> >> >>> Tom M wrote: >> >>> >> >>> >> >>>> Simple test, export cube via collada, >> >>>> >> >>>> delete cube from scene, >> >>>> >> >>>> import the cube.dae you created and see if you now have cube in your >> >>>> scene, >> >>>> >> >>>> LetterRip >> >>>> >> >>>> On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes <[email protected]> >> wrote: >> >>>> >> >>>> >> >>>>> Thanks to tips from Martin, looks like I'm on board. >> >>>>> >> >>>>> Will include FFMPEG and Collada, although would be good if someone >> can >> >>>>> test some builds first to verify collada functionality. That is, >> >>>>> assuming there's something more than just seeing if it comes up in >> the >> >>>>> Import and Export menus. >> >>>>> >> >>>>> Ken >> >>>>> >> >>>>> >> >>>> _______________________________________________ >> >>>> Bf-committers mailing list >> >>>> [email protected] >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers >> >>>> >> >>>> >> >>>> >> >>> >> >>> _______________________________________________ >> >>> Bf-committers mailing list >> >>> [email protected] >> >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >>> >> >>> >> >>> >> >> >> >> >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> [email protected] >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
