Hi, The previous grid [1] was also quite colourful and it got very tiring and difficult to work with for longer periods of time - that's why the current grey one was implemented :) Would be interesting to have some testing with this new one to see how it goes in practice. I do think that keeping a neutral grey would be a good thing, if some of the other issues can be solved too.
BTW if done in C, it's probably also possible to use the blender font library to draw/composite text as well. cheers, Matt [1] http://wiki.blender.org/index.php/Template:Release_Notes/2.40/Image On 16/03/2010, at 02:27 , Hubert Niećko wrote: > hi > some time ago I get idea to make new UV test grid > http://blenderartists.org/forum/showthread.php?t=167872 but i make > only graphic. > now I thought to ask developers what they think about this idea, so I > go to #blendercoders, I talked with ideasman, He told me that there > "houndrets of idea but only few devs" and ask me can I write this in > python, so i try wrote it http://www.pastebin.org/113269 > by default it renders on image in UV editor (read lines 60-61) > its little slow in big resolutions :( and don't have letters and > numbers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
