Hi,

The previous grid [1] was also quite colourful and it got very tiring  
and difficult to work with for longer periods of time - that's why the  
current grey one was implemented :) Would be interesting to have some  
testing with this new one to see how it goes in practice. I do think  
that keeping a neutral grey would be a good thing, if some of the  
other issues can be solved too.

BTW if done in C, it's probably also possible to use the blender font  
library to draw/composite text as well.

cheers,

Matt



[1] http://wiki.blender.org/index.php/Template:Release_Notes/2.40/Image

On 16/03/2010, at 02:27 , Hubert Niećko wrote:

> hi
> some time ago I get idea to make new UV test grid
> http://blenderartists.org/forum/showthread.php?t=167872 but i make
> only graphic.
> now I thought to ask developers what they think about this idea, so I
> go to #blendercoders, I talked with ideasman, He told me that there
> "houndrets of idea but only few devs" and ask me can I write this in
> python, so i try wrote it http://www.pastebin.org/113269
> by default it renders on image in UV editor (read lines 60-61)
> its little slow in big resolutions :( and don't have letters and  
> numbers

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