Campbell, I understand that but realistically there are no many resolution that people need/use. Once you provide a 1024,2048, 4096 version you cover the basis. But having a general system for loading the UV texture grip means that the user will be able to add a texture of choice by simply dropping a bitmap in a given location. That is a big plus. I know that we can load the bitmap at any time but having a set of pre-made textures available form a menu is a nice user-friendly feature. Usability is all about the small, subtle things.
-- Paolo Ciccone www.preta3d.com www.paolociccone.com On Fri, Mar 26, 2010 at 2:08 AM, Campbell Barton <[email protected]>wrote: > On Fri, Mar 26, 2010 at 12:44 AM, Paolo Ciccone <[email protected]> > wrote: > > Forgive me if this is a FAQ but what is preventing Blender from loading a > > test grid as a PNG or JPEG? In that way we don't need to convert it a C > > function, we get more flexibility and the grid system can be expanded > > easily. > > This would be trivial to add, the screenshot uses an internally stored > image, but it also means you cant set the resolution which is nice to > be able to do when baking. > > Procedurally generating an image isnt all that hard, so I rather do this. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
