Wow that was fast, and very nice approach too!

I didn't understand at first, but after playing with this a bit I think 
it'll work very well :-) I still think it would be good to have a way to 
view an image in a panel though. One possible example for this is I need 
to show an image in the texture window without Blender's texture mapping 
and filtering (so I can't use template_preview for this). I need to 
disconnect Blender's texture settings from RenderMan's image 
optimization because each renderer offers a wide variety of different 
settings for this :-/

Eric Back (WHiTeRaBBiT)

Brecht Van Lommel wrote:
> Hi,
>
> I've added an option bl_preview now to let the external render engine
> also render the preview. This is just like a regular render (the
> preview scene is a .blend file embedded in Blender), so should be
> simple to get working.
>
> If you want more flexibility, we could make the preview template
> support images, though I think it would be good if external engines
> used the same preview system as Blender does if possible. Then it will
> work automatically for this, but also e.g. the previews when
> appending/linking materials.
>
> Brecht.
>
> On Sat, Mar 27, 2010 at 11:29 PM, [email protected]
> <[email protected]> wrote:
>   
>> Hey all,
>>
>> I have another 2.5 Python API question.
>> I'm trying to find a good way to pass a render from RenderMan into a
>> preview window in a panel (for previewing material shaders, light
>> shaders, ect). I'm currently doing this by loading the file as an Image
>> and then setting it up as a Texture to view in
>> UILayout.template_preview(). This is cumbersome however and the texture
>> settings stretch the image on preview. Would it be possible to have
>> UILayout.template_preview() also use an Image ID datablock or is there a
>> better/simpler way to achieve image previews?
>>
>> Thanks in advance,
>> Eric Back (WHiTeRaBBiT)
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>>
>>     
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