On Thu, Apr 29, 2010 at 6:15 AM, Doug Ollivier <[email protected]> wrote:
> > Just to chime in here since this topic raised my eyebrows. > Blender can drop the texture-influence panel by opting for a "texture > socket" type system, where the texture is plugged into a value at the > location of influence/use. > This would be a nice clean departure from Blender 2.x series layout, but > is semantically and intuitively more logical than the existing. > > Imagine a way to plug either a BW/A or RGB/A image into any value or > colour socket at any location > > http://www.pasteall.org/pic/show.php?id=2989 > > Note: The example only shows the button where you click to choose or > activate a texture, and does not show the options around using this > texture which would need to expand out at time of use. > > Advantages > ** Many people will only apply a texture to a single value, this system > handles that scenario significantly faster than the existing and can > also handle applying the same texture to values all over the place.... > with different overlay values (i.e. add, subtract would then be a per > channel change. > ** This system gives a very good visual, and intuitive pipe through to > the textures panel from the materials panel. > ** It will also bring the Standard texturing tools more in line with the > nodes editing tools without pushing the user into a new interface. in > fact full nodes structures can then be derived from these socket links > for an alternate method of editing the same/more complex setups display > ** this concept is in line with the idea of being able to animate ANY > value in the interface, as it now allows a texture or node input into > any 2D/3D value in the interface. > > Cheers > > > The best solution so far i believe :) . and a very logical one too . cheers shrinidhi -- Ęvęņ ģóđ fąįļş ŧŏ ųŋđęŗşţąņđ å ĥųmąņ ųņţĭļ ĥĭş đęąţĥ http://www.linkedin.com/in/shrinidhi666 http://www.shrinidhi666.wordpress.com http://www.imdb.com/name/nm3025616 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
