Yo, back on Saturday, May 08, 2010 nautilus was all like:
> Yo, internet tough guy, I'm not sure if I'm misunderstanding your
> post, but when you post a reply to a person who is trying to be
> helpful you should
> 
> 1) be respectful and considerate like Joe that replied before you.
> 
> 2) be intelligent.
> 

That's all fine and well, but your original post is neither respectful nor 
intelligent. (And not the least bit helpful)

I'm not saying your topic of discussion is out of context for this mailing 
list, but your means of approaching it is very pretentious.

- Nothing you mentioned is anything that the developers are probably not 
already aware of to some degree.

- It is an obnoxiously long post full of long quotes that amount to little more 
than hot air.

- Houdini, Maya, etc, are all excellent programs, but this is Blender. Assuming 
that you can take what works well in one environment and directly graft it into 
another environment without taking into consideration the differences in needs, 
goals, and culture will fail at worst, and be nothing more than a half-assed 
clone of something else at best.

- You would not believe how fantastically ineffective it is to walk in to a 
group of developers who work on a project out of personal passion and tell them 
how they should do their work or what their goals should be without first 
earning their respect. 

- If you want to be effective then you can express interest in contributing 
code to achieve the goals you mentioned. Or you can express interest in funding 
somebody else to work on those goals. Or you can start an actual discussion by 
requesting the developers point of view on if those goals would fit well with 
blender and if so to what extent. Big long quotes and references to other 
projects do not achieve that. They are merely solutions in search of a problem 
to fix.

-Reuben
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