-------- Original Message  --------
Subject: Re: [Bf-committers] The final step that Blender needs to take 
in    order to become fundamentally perfect
From: Reuben Martin <[email protected]>
To: bf-blender developers <[email protected]>
Date: 05/08/2010 01:54 PM
> Yo, back on Saturday, May 08, 2010 nautilus was all like:
>    
>> Yo, internet tough guy, I'm not sure if I'm misunderstanding your
>> post, but when you post a reply to a person who is trying to be
>> helpful you should
>>
>> 1) be respectful and considerate like Joe that replied before you.
>>
>> 2) be intelligent.
>>
>>      
> That's all fine and well, but your original post is neither respectful nor 
> intelligent. (And not the least bit helpful)
>
> I'm not saying your topic of discussion is out of context for this mailing 
> list, but your means of approaching it is very pretentious.
>
> - Nothing you mentioned is anything that the developers are probably not 
> already aware of to some degree.
>
> - It is an obnoxiously long post full of long quotes that amount to little 
> more than hot air.
>
> - Houdini, Maya, etc, are all excellent programs, but this is Blender. 
> Assuming that you can take what works well in one environment and directly 
> graft it into another environment without taking into consideration the 
> differences in needs, goals, and culture will fail at worst, and be nothing 
> more than a half-assed clone of something else at best.
>
> - You would not believe how fantastically ineffective it is to walk in to a 
> group of developers who work on a project out of personal passion and tell 
> them how they should do their work or what their goals should be without 
> first earning their respect.
>
> - If you want to be effective then you can express interest in contributing 
> code to achieve the goals you mentioned. Or you can express interest in 
> funding somebody else to work on those goals. Or you can start an actual 
> discussion by requesting the developers point of view on if those goals would 
> fit well with blender and if so to what extent. Big long quotes and 
> references to other projects do not achieve that. They are merely solutions 
> in search of a problem to fix.
>
> -Reuben
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>    

Reuben

I feel you mistook the guys intentions and came out swinging.

-- 
Christopher Cherrett
[email protected]
http://www.openoctave.org

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