-------- Original Message -------- Subject: Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect From: Reuben Martin <[email protected]> To: bf-blender developers <[email protected]> Date: 05/08/2010 01:54 PM > Yo, back on Saturday, May 08, 2010 nautilus was all like: > >> Yo, internet tough guy, I'm not sure if I'm misunderstanding your >> post, but when you post a reply to a person who is trying to be >> helpful you should >> >> 1) be respectful and considerate like Joe that replied before you. >> >> 2) be intelligent. >> >> > That's all fine and well, but your original post is neither respectful nor > intelligent. (And not the least bit helpful) > > I'm not saying your topic of discussion is out of context for this mailing > list, but your means of approaching it is very pretentious. > > - Nothing you mentioned is anything that the developers are probably not > already aware of to some degree. > > - It is an obnoxiously long post full of long quotes that amount to little > more than hot air. > > - Houdini, Maya, etc, are all excellent programs, but this is Blender. > Assuming that you can take what works well in one environment and directly > graft it into another environment without taking into consideration the > differences in needs, goals, and culture will fail at worst, and be nothing > more than a half-assed clone of something else at best. > > - You would not believe how fantastically ineffective it is to walk in to a > group of developers who work on a project out of personal passion and tell > them how they should do their work or what their goals should be without > first earning their respect. > > - If you want to be effective then you can express interest in contributing > code to achieve the goals you mentioned. Or you can express interest in > funding somebody else to work on those goals. Or you can start an actual > discussion by requesting the developers point of view on if those goals would > fit well with blender and if so to what extent. Big long quotes and > references to other projects do not achieve that. They are merely solutions > in search of a problem to fix. > > -Reuben > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers >
Reuben I feel you mistook the guys intentions and came out swinging. -- Christopher Cherrett [email protected] http://www.openoctave.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
