On Sat, May 8, 2010 at 10:40 AM, Matt Ebb <[email protected]> wrote:
>
> On 07/05/2010, at 21:32 , nautilus wrote:
>
>> XSI's ICE is the use of a customizable node which can be compared to
>> the VOP node of Houdini, although ICE is even easier to use than VOP
>> (which at times can be more complicated).
>
> I think most Blender developers would agree that systems like ICE or that 
> used in Houdini is a good idea, and where Blender should be heading.
>
> But it's really besides the point - the issue is not a lack of interest, but 
> a lack of resources. Implementing such things would involve huge amounts of 
> work that could need modifications spreading deep throughout multiple areas 
> of Blender. At least for the foreseeable future, there's far too much work to 
> be done in other more pertinent areas - still stabilising and finishing up 
> from the last major refactor, rather than embarking on another very 
> complicated restructure.
>
> Matt

I know resources are limited but what is to stop a few from starting a
branch and exploring this very interesting area? I could see it as
being a nodal extension of the game engine. I do admit to knowing very
little about this subject but that is what it looked like in that
SUPER cool video.



-- 
Douglas E Knapp

Massagen Arbeit in Gelsenkirchen Buer
http://bespin.org/~douglas/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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