On Sat, May 8, 2010 at 10:40 AM, Matt Ebb <[email protected]> wrote: > > On 07/05/2010, at 21:32 , nautilus wrote: > >> XSI's ICE is the use of a customizable node which can be compared to >> the VOP node of Houdini, although ICE is even easier to use than VOP >> (which at times can be more complicated). > > I think most Blender developers would agree that systems like ICE or that > used in Houdini is a good idea, and where Blender should be heading. > > But it's really besides the point - the issue is not a lack of interest, but > a lack of resources. Implementing such things would involve huge amounts of > work that could need modifications spreading deep throughout multiple areas > of Blender. At least for the foreseeable future, there's far too much work to > be done in other more pertinent areas - still stabilising and finishing up > from the last major refactor, rather than embarking on another very > complicated restructure. > > Matt
I know resources are limited but what is to stop a few from starting a branch and exploring this very interesting area? I could see it as being a nodal extension of the game engine. I do admit to knowing very little about this subject but that is what it looked like in that SUPER cool video. -- Douglas E Knapp Massagen Arbeit in Gelsenkirchen Buer http://bespin.org/~douglas/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
