Knapp, Can't we already group batches of nodes together to effectively make this "meta-node" structure??? The possibility of some pre-build node groups to do some frequently used "effects" or whatever we might want may be easier to implement than a new meta node.
Jae On Wed, May 12, 2010 at 10:38 AM, Knapp <[email protected]> wrote: > > I think there needs to be another more simple interface closer to the > > non-nodes interface for people who "just want to plug an image in" and > > that is what i am interested in exploring since i think that is the more > > unique challenge. Nodes are quite well understood but are a big > > learning curve, great for complex tasks like colour correction between > > sockets as you have shown, but completely over complex for simple tasks > > that involve 1 connection. > > > > Cheers, > > > > Doug > > I think that nodes are much more simple to understand than the stack > method because you can see where the data comes from and where it goes > too. Nodes already have a simple and a detailed view that you can turn > on and off for each node. > > I think to make the system really easy and fun we need to have a meta > node. A meta node would he something like glass. The glass meta node > could be defined in another node page instance. Perhaps you double > click a meta node and it opens the page that contains the details of > that meta node. > > > -- > Douglas E Knapp > > Massagen Arbeit in Gelsenkirchen Buer > http://bespin.org/~douglas/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
