On 30/07/2010, at 21:50 , Brecht Van Lommel wrote:
> Log Message:
> -----------
> 2.5: remove vertex normal flip option, this is more harmful than helpful
> in many cases, and also gave incorrect rim lighting.

Hi brecht, shi->flippednor is now forced to zero it seems, but it is still used 
in a few places (volume render, to determine if you're looking at the inside of 
a volume) and also in geometry node front/back. Is it safe to just replace 
these with a dot product, or was the normal flipping code more complex than 
that?

cheers,

Matt
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