On 30/07/2010, at 21:50 , Brecht Van Lommel wrote: > Log Message: > ----------- > 2.5: remove vertex normal flip option, this is more harmful than helpful > in many cases, and also gave incorrect rim lighting.
Hi brecht, shi->flippednor is now forced to zero it seems, but it is still used in a few places (volume render, to determine if you're looking at the inside of a volume) and also in geometry node front/back. Is it safe to just replace these with a dot product, or was the normal flipping code more complex than that? cheers, Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
