On 30/07/2010, at 23:38 , Brecht Van Lommel wrote: > On Fri, Jul 30, 2010 at 3:26 PM, Matt Ebb <[email protected]> wrote: >> >> On 30/07/2010, at 21:50 , Brecht Van Lommel wrote: >>> Log Message: >>> ----------- >>> 2.5: remove vertex normal flip option, this is more harmful than helpful >>> in many cases, and also gave incorrect rim lighting. >> >> Hi brecht, shi->flippednor is now forced to zero it seems, but it is still >> used in a few places (volume render, to determine if you're looking at the >> inside of a volume) and also in geometry node front/back. Is it safe to just >> replace these with a dot product, or was the normal flipping code more >> complex than that? > > The normal flipping is now done in shade_input_set_normals, calling > shade_input_flip_normals, which will set shi->flippednor.
oh, right you are, i see now. thanks! Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
