On Fri, Jul 30, 2010 at 3:26 PM, Matt Ebb <[email protected]> wrote: > > On 30/07/2010, at 21:50 , Brecht Van Lommel wrote: >> Log Message: >> ----------- >> 2.5: remove vertex normal flip option, this is more harmful than helpful >> in many cases, and also gave incorrect rim lighting. > > Hi brecht, shi->flippednor is now forced to zero it seems, but it is still > used in a few places (volume render, to determine if you're looking at the > inside of a volume) and also in geometry node front/back. Is it safe to just > replace these with a dot product, or was the normal flipping code more > complex than that?
The normal flipping is now done in shade_input_set_normals, calling shade_input_flip_normals, which will set shi->flippednor. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
