Hello,

>Basically allowing a user to do what people can do with programmable GPUs
>now, but with a node driven interface.

just as a matter of proposing ideas to consider  few shots

take a look at
OpenSG structure desc:
http://www.opensg.org/wiki/OpenSG2Vision ( shader composition stuff ) ( code
is in trunk )

and then
OpenSceneGraph ( trunk )
see discussions

http://forum.openscenegraph.org/viewtopic.php?t=5441
http://forum.openscenegraph.org/viewtopic.php?t=6072&start=0
<http://www.opensg.org/wiki/OpenSG2Vision>
http://forum.openscenegraph.org/viewtopic.php?t=5441&start=15

( you might search for more entries from Roland, PCJohn etc )

<http://forum.openscenegraph.org/viewtopic.php?t=5441&start=15>so it is work
in progress, but offers composition of shaders from nodes.

hope the ideas from that code could be of some help for what you are looking
for.

Regards
Sergey
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