Hello, >Basically allowing a user to do what people can do with programmable GPUs >now, but with a node driven interface.
just as a matter of proposing ideas to consider few shots take a look at OpenSG structure desc: http://www.opensg.org/wiki/OpenSG2Vision ( shader composition stuff ) ( code is in trunk ) and then OpenSceneGraph ( trunk ) see discussions http://forum.openscenegraph.org/viewtopic.php?t=5441 http://forum.openscenegraph.org/viewtopic.php?t=6072&start=0 <http://www.opensg.org/wiki/OpenSG2Vision> http://forum.openscenegraph.org/viewtopic.php?t=5441&start=15 ( you might search for more entries from Roland, PCJohn etc ) <http://forum.openscenegraph.org/viewtopic.php?t=5441&start=15>so it is work in progress, but offers composition of shaders from nodes. hope the ideas from that code could be of some help for what you are looking for. Regards Sergey _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
