Matt Ebb wrote: > On Thu, Dec 2, 2010 at 8:50 AM, pete larabell<[email protected]> wrote: >> Brecht, >> >> What Jae was specifically talking about while discussing this with me was to >> be able to do just about whatever you can do through the assembly >> instructions on modern GPUs, but via nodes. > Hi, I think unless you have a lot of knowledge of render architecture, > shading systems, and experience in production rendering, this may not > be such a good project. Designing a rendering system is about *a lot* > more than converting math to GPU assembly instructions, it really does > require a lot of background knowledge of the issues involved in order > to make something that's useful for artists. > > If you're hooked on the idea, perhaps it might be easier to look at > (or at least investigate the feasibility) of integrating a node based > shading architecture into an existing renderer with a more modern > design, perhaps one already using GPU for some things, like luxrender. > That should at least give you an idea of the complexities involved. > > cheers > > Matt > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers
On the other hand..... no better way to learn than to do :) -- Christopher Cherrett [email protected] http://www.openoctave.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
