Hi all, I'm writing this email primarily on behalf of Jaevixa McNomera, as right NOW she's in the hospital and doesn't have THAT much access to a PC. That being said, this is also something I'd like to work on. :)
Due to her work related life threatening injury she sustained a few months ago, her company has been generous enough to grant her, as it stands now, 24 months of paid time off. During this time she would like to contribute as much as she can to Blender. What we'd like to do, if this isn't already being done, is implement a node based version of a render pipeline. Basically allowing a user to do what people can do with programmable GPUs now, but with a node driven interface. As a first revision of sorts we'd like to attempt to create this in parallel to the existing render pipeline, by simply trying to get THAT (the existing one) represented in a node based structure, just as a proof of concept. The custom lighting calculations a user could produce would be one great addition this would allow. I'm sure there are MANY other things people would/could do with it. Is something like this already in the works, or shall we proceed further with exploration of this? Peter _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
