--- On Thu, 1/6/11, Carsten Wartmann <[email protected]> wrote:

> From: Carsten Wartmann <[email protected]>
> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: 
> /data/svn/bf-blender [34133] trunk/blender/source/blender/ 
> editors/transform/transform.c: Bug fix:
> To: "bf-blender developers" <[email protected]>
> Received: Thursday, January 6, 2011, 12:21 PM
> On 01/06/2011 06:17 PM, Ton
> Roosendaal wrote:
> > Hi,
> >
> > The texture space transform now is a simple single
> mult + addition.
> > Rotation is possible too of course, just a bit slower
> renders&  need
> > for nicer draw of texspace box with axes.
> Maybe the lack of rotation is a reason so few (I think)
> people use this 
> feature. So they use a cube, set non-renderable, switch on
> the axis 
> display and use this as object input. Maybe it is not worth
> implementing 
> the rotation and tell people to use a object?

Is there any advantage of using an empty Mesh compared to an Empty directly?

Martin


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