--- On Thu, 1/6/11, Carsten Wartmann <[email protected]> wrote:
> From: Carsten Wartmann <[email protected]> > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: > /data/svn/bf-blender [34133] trunk/blender/source/blender/ > editors/transform/transform.c: Bug fix: > To: "bf-blender developers" <[email protected]> > Received: Thursday, January 6, 2011, 12:21 PM > On 01/06/2011 06:17 PM, Ton > Roosendaal wrote: > > Hi, > > > > The texture space transform now is a simple single > mult + addition. > > Rotation is possible too of course, just a bit slower > renders& need > > for nicer draw of texspace box with axes. > Maybe the lack of rotation is a reason so few (I think) > people use this > feature. So they use a cube, set non-renderable, switch on > the axis > display and use this as object input. Maybe it is not worth > implementing > the rotation and tell people to use a object? Is there any advantage of using an empty Mesh compared to an Empty directly? Martin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
