+1 from me, seems much more sensible, and helps to clean up some of the bizarre behaviour that's lingered over the years.
Matt On Fri, Feb 4, 2011 at 7:56 AM, Dalai Felinto <[email protected]> wrote: > Dear developers and users, > > " Tex Face is part of Blender original design 15 years ago. The > functionality it brought to the Blender Game Engine is still useful > nowadays. However its design hasn't changed and it lacks integration with > other parts of Blender. This proposal is centered on moving the working > functionalities as sub-options for the Material and remove deprecated ones." > http://wiki.blender.org/index.php/User:Dfelinto/TexFace > > This proposal tries to address one of the most cumbersome ui/workflow > designs that affects the Blender Game Engine. For those unfamiliar with the > TexFace options they are in the Mesh panel when in Edit mode when you have a > UV Layer. If you don't know what that is then it will probably not affect > your life. > > However if you use it you may love or hate this proposal. Either way it's > important to hear your opinion (specially if you oppose to that [more > specially if you have suggestions to make]). > Be aware that there is a big problem with backward compatibility here - old > files relying on TexFace will have to manually have their materials updated. > > Critics, feedbacks, suggestion, or any help are appreciated. > Dalai > > * all the opinion presented in the proposal and here are personal. I'm > refrain from using "in my [humble] opinion here" but please consider it to > be there :) > > www.dalaifelinto.com > @dfelinto > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
