+1 from me as well. Should make things a lot simpler for beginners. Mike Pan
On Thu, Feb 3, 2011 at 8:59 PM, Dalai Felinto <[email protected]> wrote: > Hi Carsten, > >"- ObColor: I think I used it many times for changing the Mesh color with" > > As far as I know you can't change the Mesh color, but only the object color > with this. The difference is that it can be unique per objects sharing the > same mesh and material. > > ObColor works and will keep working. The question I was bringing is the > option ObColor in the TexFace. I would assume this option allows part of > the > mesh to use ObColor and part to ignore. However, as I said in the proposal, > I couldn't make it work (user-wise). I either have the entire mesh with > ObColor or without. > > >"- Maybe it is a bit more work to need materials for all faces which need > >a different "Face Mode", since now it is easy, just select one or more > >faces, set Face Mode and then Copy Mode." > > The workflow with materials is similar. Add multiple materials for the > obejct (in the material slot) select the material you want, select the > faces > you want and click assign. The option to "Select" the faces of a specific > material is even better than with TexFace because you can actually see the > faces that share the same properties (i.e. material). > > >So I think it have to be possible > >to show all the textures in GLSL when following is meet: > >- Object has a Material, > >- "Face Textures" in Options-Panel is ON > Agree with that here. Actually I consider this more to be a bug than a > design. Brecht would know better. Have you consider adding this to the > tracker? Personally I would love if GLSL could work without materials using > TexFace, but maybe that's me being lazy to add "dumb" materials. > > Thanks, > Dalai > > 2011/2/3 Carsten Wartmann <[email protected]> > > > Am 03.02.2011 21:56, schrieb Dalai Felinto: > > > Dear developers and users, > > > > > > " Tex Face is part of Blender original design 15 years ago. The > > > functionality it brought to the Blender Game Engine is still useful > > > nowadays. However its design hasn't changed and it lacks integration > with > > > other parts of Blender. This proposal is centered on moving the working > > > functionalities as sub-options for the Material and remove deprecated > > ones." > > > http://wiki.blender.org/index.php/User:Dfelinto/TexFace > > > > Hi, > > > > for the most I can overlook now (its late here) I am fine with it. > > > > There are two points where I have some worries (maybe because I need to > > think a bit more): > > > > - ObColor: I think I used it mayn times for changing the Mesh color with > > the ObCol Ipo, even making things transparent worked this way. However, > > having the Texture Face Mode become more and more obsolete it is maybe > > not of much use nowadays? I think in Multitexture (not sure here) and > > GLSL it is possible to animate the color directly without ObCol. > > > > - Maybe it is a bit more work to need materials for all faces which need > > a different "Face Mode", since now it is easy, just select one or more > > faces, set Face Mode and then Copy Mode. > > > > There is also another thing I always hated for GLSL Materials: It is > > much more complicated to have a Mesh with multiple textures than with > > Texture Face. In UV Image Editor you map several textures to several > > faces, in Multitexture or Texture Face they are shown in the BGE. In > > GLSL you need to assign several Materials to the several faces to get > > the same result as in the other modes. So I think it have to be possible > > to show all the textures in GLSL when following is meet: > > > > - Object has a Material, > > - "Face Textures" in Options-Panel is ON > > > > That would be a great help. > > > > Cheers, > > Carsten > > > > > > -- > > Carsten Wartmann: Autor - Dozent - 3D - Grafik > > Homepage: http://blenderbuch.de/ > > Das Blender-Buch: http://blenderbuch.de/redirect.html > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
