Am 03.02.2011 21:56, schrieb Dalai Felinto: > Dear developers and users, > > " Tex Face is part of Blender original design 15 years ago. The > functionality it brought to the Blender Game Engine is still useful > nowadays. However its design hasn't changed and it lacks integration with > other parts of Blender. This proposal is centered on moving the working > functionalities as sub-options for the Material and remove deprecated ones." > http://wiki.blender.org/index.php/User:Dfelinto/TexFace
Hi, for the most I can overlook now (its late here) I am fine with it. There are two points where I have some worries (maybe because I need to think a bit more): - ObColor: I think I used it mayn times for changing the Mesh color with the ObCol Ipo, even making things transparent worked this way. However, having the Texture Face Mode become more and more obsolete it is maybe not of much use nowadays? I think in Multitexture (not sure here) and GLSL it is possible to animate the color directly without ObCol. - Maybe it is a bit more work to need materials for all faces which need a different "Face Mode", since now it is easy, just select one or more faces, set Face Mode and then Copy Mode. There is also another thing I always hated for GLSL Materials: It is much more complicated to have a Mesh with multiple textures than with Texture Face. In UV Image Editor you map several textures to several faces, in Multitexture or Texture Face they are shown in the BGE. In GLSL you need to assign several Materials to the several faces to get the same result as in the other modes. So I think it have to be possible to show all the textures in GLSL when following is meet: - Object has a Material, - "Face Textures" in Options-Panel is ON That would be a great help. Cheers, Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
