On Friday, February 18, 2011, Ton Roosendaal <[email protected]> wrote:
> Whether you like it or not, it's how the system works. The trouble is though that there are more idiosyncracies and hidden complexities in the system than just these, that this new organisation doesn't express clearly. You end up running up against these when you try to use it anyway- for example the odd refraction behaviour in node trees and how some of the raytracing related settings (eg transmission settings) only take effect from the parent material container and not sub-material-materials. So should these be reflected in the ui too? I think it would be worse if it were. That's what I mean by saying if you want to represent the internal system accurately, the ui will make less and less sense. Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
