Just to explain a bit more after talking to some people in IRC. Shadeless is an example of a shader level option. so it should be *local*. You can also control how much of transparency a shader's got locally; BUT the option to enable transparency or not is *global* for the entire shader tree. Same goes with the other settings in the pipeline panel. SO we can say the old UI was wrong and leads to questions like "why does one shader in a nodetree overwrites another shader?"
hope it helps Daniel Salazar 2011/2/16 Daniel Salazar - 3Developer.com <[email protected]> > The reason those options are there is because they apply to the entire > shader tree. It makes perfect sense if you know how it works and actually > could lead to a better understanding. This is a great chance to explain this > in your book! > > Daniel Salazar > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
