Just to explain a bit more after talking to some people in IRC. Shadeless is
an example of a shader level option. so it should be *local*. You can also
control how much of transparency a shader's got locally; BUT the option to
enable transparency or not is *global* for the entire shader tree. Same goes
with the other settings in the pipeline panel. SO we can say the old UI was
wrong and leads to questions like "why does one shader in a nodetree
overwrites another shader?"

hope it helps

Daniel Salazar


2011/2/16 Daniel Salazar - 3Developer.com <[email protected]>

> The reason those options are there is because they apply to the entire
> shader tree. It makes perfect sense if you know how it works and actually
> could lead to a better understanding. This is a great chance to explain this
> in your book!
>
> Daniel Salazar
>
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