Hi, first of all, I'm sorry if I didn't publicized this enough. After discussing in IRC, i have mailed bf-committers over 2 weeks ago: http://lists.blender.org/pipermail/bf-committers/2011-February/030364.html The (few) replies where positive, so I raised the topic in the last sunday meeting. Nobody opposed and so it was committed.
I'm new here, so probably it was my fault for not knowing where this kind of topics are better discussed. If that was the case, again, I'm sorry. Anyway, now that I have your attention, I'd like to propose a compromise solution: change the panels contents depending on whether the material uses a nodetree or not. [simple material]: maintain the 'old' panels as they were before [node material]: add the pipeline panel and move into it the relevant properties (as the actual panels are) I agree that the pipeline panel might be a burden when used with a simple material. But I think it is needed when dealing with node-materials, if only to show how the render engine actually works. best regards, Ervin Weber On 17/02/2011 12.42, Brecht Van Lommel wrote: > On Thu, Feb 17, 2011 at 12:06 PM, Matt Ebb<[email protected]> wrote: >> On Thursday, February 17, 2011, Daniel Salazar - 3Developer.com >> <[email protected]> wrote: >>> It makes perfect sense if you know how it works >> >> it doesn't make perfect sense and it never did in 2.4 either. > > We can disagree about what's > more important, but I consciously made this design decision when > adding the panels. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
