Is there a 'standard' - ie does every other 3d animation package use the inverse of what we currently use?
LetterRip On Thu, Feb 24, 2011 at 10:03 PM, Morten Mikkelsen <[email protected]> wrote: > So as you guys most likely know white means down and black means up when > bump mapping in Blender > which is kinda counter intuitive. > However, we recently did a completely new implementation of bump mapping for > Blender > and I was wondering, since we kept in the original bump mapping methods > as available options, is there any good reason why we shouldn't let the new > bump mapping > method use the more intuitive interpretation which is white is up and black > is down? > We could just leave the legacy methods the way they are and only change it > for the most recent method > of bump mapping (was added early this year). > > Anyway, was just a thought :) > > Cheers, > > Morten. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
