> On Thu, Feb 24, 2011 at 10:03 PM, Morten Mikkelsen <[email protected]> > wrote: > > So as you guys most likely know white means down and black means up when > > bump mapping in Blender > > which is kinda counter intuitive. [SNIP] > > Is there a 'standard' - ie does every other 3d animation package use > the inverse of what we currently use? > > LetterRip
My comment about this from IRC summarised: """ As far as I've seen most of the time black means valley/crevice and white means peak when it comes to bump-mapping. See a simple example (orange sphere) here: http://en.wikipedia.org/wiki/Bump_mapping Everything else feels kinda "unnatural". i.e. I myself just can't think of light=valleys & dark=peaks :-D """ That said: I've never seen any application that would assume white=valley. Though I admit that I certainly can not cover a lot of them. If there are any I guess somebody will bring it up :-) Just my 2 euro cent. Cheers, Martin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
