> On Thu, Feb 24, 2011 at 10:03 PM, Morten Mikkelsen <[email protected]> 
> wrote:
> > So as you guys most likely know white means down and black means up when
> > bump mapping in Blender
> > which is kinda counter intuitive.
[SNIP]
>
> Is there a 'standard' - ie does every other 3d animation package use
> the inverse of what we currently use?
> 
> LetterRip

My comment about this from IRC summarised:
"""
As far as I've seen most of the time black means valley/crevice and white means 
peak when it comes to bump-mapping.
See a simple example (orange sphere) here: 
http://en.wikipedia.org/wiki/Bump_mapping
Everything else feels kinda "unnatural". i.e. I myself just can't think of 
light=valleys & dark=peaks :-D
"""

That said: I've never seen any application that would assume white=valley.
Though I admit that I certainly can not cover a lot of them.
If there are any I guess somebody will bring it up :-)

Just my 2 euro cent.

Cheers,
Martin
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