As far as i could see and read it uses the distance to the origin of the target. Which is pretty fine for your Dynamic Subsurf task. But for only mesh weights, i would really appreciate if it could use the (shortest) distance to another mesh. That would give this modifier a whole lot more possible usages. (Something similar to bone heat weights)
Just for curiosity: Does it change the weights of the affected group permanent or on the fly? Am 25.02.2011 13:42, schrieb Bastien Montagne: > Hi tobias > > I developed this modifier as the first part of a more complex project: > to have a subsurf modifier with different levels of subdivisions for > each face (and hence, to control the level of subdivisions with a vertex > group). > > The problem is, if you want to fly uppon a landscape in Blender, you > have two choices: > * Have a detailed terrain with tenth of millions of vertices (and > Blender is not so good whith such heavy meshes…), or… > * Have a coarse mesh, just fine for far away parts, but awfull when > comming nearer of the camera! > > So, my idea was to automatically adapt the subdivision of the terrain > mesh based on the distance of the vertices from the camera object. You > then add a displace modifier, and you have dinamically LOD variations! > > But this not of course the only way to use the WeighVGroup modifier – in > the doc, I put a small example of using it to control a Wave one > (http://wiki.blender.org/index.php/User:Mont29/WeightVGroup/Man#Example). It > might be usefull with all vgroup-using modifiers (Armature, Mask, etc.). > > Also, I think I’ll try to add other modes of weighting (e.g. use a > texture to set the weights, etc.). But right now, I’m working on the > adaptive subsurf (I called it WeightedSubsurf ;) ), i.e. the other part > of the original project. > > Bastien > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
