Yet another big functionality improvement release (this should be the last one for a while – I intend to focus on weighted subdivision now…):
*Textures can now be used as weight factor sources as well (via a forth mode, Texture). Huh! Took me an hour to figure out that using texture ID implied to implement a foreachIDLink func! *I Added an optional custom curve mapping to affect the weight factor before mixing it with old weight. Note this implied to edit writefile.c/readfile.c, to store/load that curve! ---------- tracker: http://projects.blender.org/tracker/index.php?func=detail&aid=26108 wiki: http://wiki.blender.org/index.php/User:Mont29/WeightVGroup Debian testing amd64 builds: *debug: http://graphicall.org/builds/builds/showbuild.php?action=show&id=1731 *optimized: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1736 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
