> As far as i could see and read it uses the distance to the origin of the
> target. Which is pretty fine for your Dynamic Subsurf task. But for only
> mesh weights, i would really appreciate if it could use the (shortest)
> distance to another mesh. That would give this modifier a whole lot more
> possible usages. (Something similar to bone heat weights)
Correct!
And yes, using the shortest distance to another mesh is a good idea – I 
think I’ll try to implement it next week, it shouldn’t be too hard :)

> Just for curiosity: Does it change the weights of the affected group
> permanent or on the fly?
No, the change is on the fly (ie the original vg is not modified, the 
modifier does a CDDM_copy of the given derived mesh and modifies that 
copied data layer). So the change is only available for modifers below 
in the stack.

Bastien
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