> As far as i could see and read it uses the distance to the origin of the > target. Which is pretty fine for your Dynamic Subsurf task. But for only > mesh weights, i would really appreciate if it could use the (shortest) > distance to another mesh. That would give this modifier a whole lot more > possible usages. (Something similar to bone heat weights) Correct! And yes, using the shortest distance to another mesh is a good idea – I think I’ll try to implement it next week, it shouldn’t be too hard :)
> Just for curiosity: Does it change the weights of the affected group > permanent or on the fly? No, the change is on the fly (ie the original vg is not modified, the modifier does a CDDM_copy of the given derived mesh and modifies that copied data layer). So the change is only available for modifers below in the stack. Bastien _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
