Hi finally from me on topic
see uv tasks here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2011/Ideas : UV Unwrap Polishing - there are a large number of small tool and workflow improvements that could be made to the uv unwrapping tools. Ideas include symmetrical seam marking; symmetrical layout/constraining of symmetrical geometry; symmetrical selection, etc. in the uv editor; overlapping of symmetrical geometry (so that identical parts of a mesh can share the same image textures); improved stitching and ripping operations; additional selection operations such as selection of the matching seam. See these videos for additional ideas http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=67 ; http://www.polygonal-design.fr/e_unfold/jvideotutorials1.php ; http://www.uvmapper.com/features.html Regards Sergey _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
