On Tue, Mar 22, 2011 at 12:59 PM, Sergey Kurdakov <[email protected]> wrote: > Hi Tom,
> In Blender Artists Forum we agreed that most welcomed features for UV work > in Blender that Roadkill may offer are: > > - stretch visualisation: this was once in tuhopuu, the code can be ported to > the current version; that has been in blender for a couple of years. > - auto unwrap when changing seams; that has been in for years although it wasn't enabled by default > - edge/loop selection and seam editing in the UV editor: may be added once > bmesh is there; Not clear what you mean here - alt-b or something else? > - intelligent stitching (big UV peaces do not move, smaller are connected); > - possibility to see (output) UV maps of more objects not jstu one in UV > editor without joining them into one mesh. I don't believe that is in blender currently. > - Highlighting in the uv editor islands that share borders with the current > selection nope that is currently one of the ideas as part of the UV suggested improvements > - Non-uniform scale in the uv editor skey - then press x or y > - Weld selected vertices if the distance between them lies within a certain > threshold i don't think it has auto merge/snap - there is a transform snap to vertices. > - For "pack charts" be able to choose an "island margin" as well I know there was that in 2.49x i think current svn has that added back in (can't check here though). LetterRip _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
