Hi Tom, >Roadkill is a plugin for Maya,
not only - but also stand alone tool, so it is easy to debug. >From the manual it doesn't appear to have any other additional features. actually it is pretty easy to find what was different http://geheim.blender.org/forum/viewtopic.php?t=11088&sid=1d1f8b22ca620c71602bee76970152d6 In Blender Artists Forum we agreed that most welcomed features for UV work in Blender that Roadkill may offer are: - stretch visualisation: this was once in tuhopuu, the code can be ported to the current version; - auto unwrap when changing seams; - edge/loop selection and seam editing in the UV editor: may be added once bmesh is there; - intelligent stitching (big UV peaces do not move, smaller are connected); - possibility to see (output) UV maps of more objects not jstu one in UV editor without joining them into one mesh. there were other features mentioned along with mentioning RoadKill and Blender ( on the net ) And that is what I can't find in Blender so far to help me do this: - Highlighting in the uv editor islands that share borders with the current selection - Non-uniform scale in the uv editor - Weld selected vertices if the distance between them lies within a certain threshold - For "pack charts" be able to choose an "island margin" as well Regards Sergey _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
