Hi Pete, Thanks for your cogent decison :)
Daniel: Polls are typically just biased, manipulative and populistic. That's not how I want to work here either. Tom: I would appreciate it if people don't claim to know what "the majority" wants, or speak on their behalf. -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 11 Apr, 2011, at 16:23, pete larabell wrote: > Hi all! > > I now (after seeing poll) completely understand that the auto-retopo > is what more people that were voting want to see. > > However... > > In my efforts to better understand Blender's mesh/data representation, > I feel that doing an "easy" 3d_to_2d rasterizer for compo. tools would > be better for me to start with. > > I don't believe doing the compo. part will take longer than a week, > and it'd sure help me to get a better idea of how Blender stores data. > > After 2 decades of graphics programming I don't feel that either > project is "outside of my ability" to do, but I am still somewhat new > to Blender's codebase. > > Implementation of the Double Edged Matte node took 1 day, and that was > my first time ever coding for Blender. Maybe I'm wrong, the mask > rasterizer could end up taking longer than 1 week, but I really doubt > it. > > As soon as I have that working correctly, I will switch development > over to an implementation of the greedy mixed int. quad. retopo > system. > > ** in reply to the widget idea ** > I do think that's a great idea, I will get it working as a node first, > then let someone more familiar with the other areas of blender get the > code working in the other areas. If nobody picks it up and gets it to > a good workflow state, then perhaps I shall take a look at it after > the retopo. > > On Sun, Apr 10, 2011 at 6:30 PM, Daniel Salazar - 3Developer.com > <[email protected]> wrote: >> Pete I tough you where already working on the geometry node? What >> happened? >> >> This is a disappointing way of measuring the development priorities. >> Why not asking in a BlenderArtists poll if they prefer an "improved >> DAG" or if they rather prefer a "Realistic Spit Simulator!" (insert >> awesome promotional videos from other software packages). If this was >> the way we steer development I'd just loose all hope in improving >> workflows and tools for specialized communities like the growing VFX >> community in Blender. Do a google search for "blender rotobezier" to >> see how much real interest from VFX artists is there. >> >> cheers >> >> Daniel Salazar >> 3Developer.com >> >> On Sun, Apr 10, 2011 at 4:48 PM, Tom M <[email protected]> wrote: >>> Did a poll at blenderartists.org >>> >>> http://blenderartists.org/forum/showthread.php?214657-fast-automatic-retopologizing-or-better-masking-tool-for-the-compositor-foe-live-film >>> >>> So no need to reply on list as to preference - discussion and voting >>> can take place there. >>> >>> LetterRip >>> >>> On Sun, Apr 10, 2011 at 12:45 PM, Tom M <[email protected]> wrote: >>>> For the artists - this image will make more sense to them, then the >>>> technical name of the process >>>> >>>> http://www-i8.informatik.rwth-aachen.de/typo3temp/pics/dc5508c320.png >>>> >>>> LetterRip >>>> >>>> On Sun, Apr 10, 2011 at 12:43 PM, Tom M <[email protected]> >>>> wrote: >>>>> On Sun, Apr 10, 2011 at 12:17 PM, pete larabell <[email protected] >>>>> > wrote: >>>>> >>>>>> Now, what I'd like to ask is: >>>>>> >>>>>> Given that it would probably not be best to try two additions >>>>>> at the >>>>>> same time... which one is is more desired in blender first? >>>>> >>>>> More than 90% of Blender artists use the modeling tools, less >>>>> than 1% >>>>> currently use the compositor for doing masking and other tools for >>>>> compositing of live action footage.. >>>>> >>>>> So the user view would be pretty overwhelmingly for the 'mixed >>>>> integer >>>>> quadrangulator' (although to them it would be called automatic >>>>> retopology). >>>>> >>>>> LetterRip >>>>> >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
