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I hope it helps, /gustav On Mon, Apr 11, 2011 at 17:28, pete larabell <[email protected]> wrote: > Hello, > > Can someone tell me where to find the rules for what can and cant be > posted on blenderartists? > > I'm trying to post an explanation of my decision in the forum but my > post keeps getting denied saying it either contains URLs (which it > doesn't) or contains forbidden words (which would confuse me as I > didn't use anything *bad* lol) > > Is mentioning the word NaN fobidden?? :) > > On Mon, Apr 11, 2011 at 10:14 AM, Ton Roosendaal <[email protected]> wrote: > > Hi Pete, > > > > Thanks for your cogent decison :) > > > > Daniel: Polls are typically just biased, manipulative and populistic. > > That's not how I want to work here either. > > > > Tom: I would appreciate it if people don't claim to know what "the > > majority" wants, or speak on their behalf. > > > > -Ton- > > > > ------------------------------------------------------------------------ > > Ton Roosendaal Blender Foundation [email protected] www.blender.org > > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > > > On 11 Apr, 2011, at 16:23, pete larabell wrote: > > > >> Hi all! > >> > >> I now (after seeing poll) completely understand that the auto-retopo > >> is what more people that were voting want to see. > >> > >> However... > >> > >> In my efforts to better understand Blender's mesh/data representation, > >> I feel that doing an "easy" 3d_to_2d rasterizer for compo. tools would > >> be better for me to start with. > >> > >> I don't believe doing the compo. part will take longer than a week, > >> and it'd sure help me to get a better idea of how Blender stores data. > >> > >> After 2 decades of graphics programming I don't feel that either > >> project is "outside of my ability" to do, but I am still somewhat new > >> to Blender's codebase. > >> > >> Implementation of the Double Edged Matte node took 1 day, and that was > >> my first time ever coding for Blender. Maybe I'm wrong, the mask > >> rasterizer could end up taking longer than 1 week, but I really doubt > >> it. > >> > >> As soon as I have that working correctly, I will switch development > >> over to an implementation of the greedy mixed int. quad. retopo > >> system. > >> > >> ** in reply to the widget idea ** > >> I do think that's a great idea, I will get it working as a node first, > >> then let someone more familiar with the other areas of blender get the > >> code working in the other areas. If nobody picks it up and gets it to > >> a good workflow state, then perhaps I shall take a look at it after > >> the retopo. > >> > >> On Sun, Apr 10, 2011 at 6:30 PM, Daniel Salazar - 3Developer.com > >> <[email protected]> wrote: > >>> Pete I tough you where already working on the geometry node? What > >>> happened? > >>> > >>> This is a disappointing way of measuring the development priorities. > >>> Why not asking in a BlenderArtists poll if they prefer an "improved > >>> DAG" or if they rather prefer a "Realistic Spit Simulator!" (insert > >>> awesome promotional videos from other software packages). If this was > >>> the way we steer development I'd just loose all hope in improving > >>> workflows and tools for specialized communities like the growing VFX > >>> community in Blender. Do a google search for "blender rotobezier" to > >>> see how much real interest from VFX artists is there. > >>> > >>> cheers > >>> > >>> Daniel Salazar > >>> 3Developer.com > >>> > >>> On Sun, Apr 10, 2011 at 4:48 PM, Tom M <[email protected]> wrote: > >>>> Did a poll at blenderartists.org > >>>> > >>>> > http://blenderartists.org/forum/showthread.php?214657-fast-automatic-retopologizing-or-better-masking-tool-for-the-compositor-foe-live-film > >>>> > >>>> So no need to reply on list as to preference - discussion and voting > >>>> can take place there. > >>>> > >>>> LetterRip > >>>> > >>>> On Sun, Apr 10, 2011 at 12:45 PM, Tom M <[email protected]> wrote: > >>>>> For the artists - this image will make more sense to them, then the > >>>>> technical name of the process > >>>>> > >>>>> > http://www-i8.informatik.rwth-aachen.de/typo3temp/pics/dc5508c320.png > >>>>> > >>>>> LetterRip > >>>>> > >>>>> On Sun, Apr 10, 2011 at 12:43 PM, Tom M <[email protected]> > >>>>> wrote: > >>>>>> On Sun, Apr 10, 2011 at 12:17 PM, pete larabell < > [email protected] > >>>>>> > wrote: > >>>>>> > >>>>>>> Now, what I'd like to ask is: > >>>>>>> > >>>>>>> Given that it would probably not be best to try two additions > >>>>>>> at the > >>>>>>> same time... which one is is more desired in blender first? > >>>>>> > >>>>>> More than 90% of Blender artists use the modeling tools, less > >>>>>> than 1% > >>>>>> currently use the compositor for doing masking and other tools for > >>>>>> compositing of live action footage.. > >>>>>> > >>>>>> So the user view would be pretty overwhelmingly for the 'mixed > >>>>>> integer > >>>>>> quadrangulator' (although to them it would be called automatic > >>>>>> retopology). > >>>>>> > >>>>>> LetterRip > >>>>>> > >>>>> > >>>> _______________________________________________ > >>>> Bf-committers mailing list > >>>> [email protected] > >>>> http://lists.blender.org/mailman/listinfo/bf-committers > >>>> > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >>> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
