On Tue, Apr 12, 2011 at 2:19 PM, pete larabell <[email protected]> wrote: Id be happy to make it a REAL > comp system that gets done somewhere else (VSE?) but im not a comp. > guy myself and didnt/dont understand where people WANT it done. If > someone...
Maybe there was a misunderstanding here. Yes, in the compositor, editable interactively in the viewer where your footage is displayed is exactly where this sort of functionality should be. It's pretty shocking that there's even a discussion about this! Now whether the current code base supports implementing this cleanly and easily or not is a separate issue. Currently there's no kind of generic manipulator system to let you interact with nodes via an image viewer (like what you'd find in any other compositor), and I think that's a pretty strong pre-requisite for doing this properly. Having said that though, it's not really a blocker for coding the spline rasterisation in a comp node, you can easily get that working independently with a crappy/hacked up ui to specify the spline points. However having a proper means of interaction *is* a blocker for having a finshed, usable tool that should go in any released version. Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
