Hi Tom, could you explain a bit more of your 'beginner' status - are you new to programming or just new to programming blender.
If the later, you can just 'pick a node' you need and start implementing :) This summer we expect to have one or two students focused on matchmoving related coding (integration of libmv and improving libmv for the areas important to our usage). pete_ is implementing double mask support. there is a green screen node that someone implemented that hasn't been integrated yet. there are some nodes and sequencer plugins that have been developed for matting that haven't been integrated yet and could be ported to 2.5x code base to use in the compositor. The 'GIMP' has integrated SIOX and has a branch that has tools for getting a much cleaner plate (smarter feathering control). I know brecht did a SIOX patch a year or two ago and didn't feel it was worthwhile at that time, but I think that with the update to SIOX for l2009 Gimp GSOC project it might good enough to be useful. http://sites.google.com/site/gsoc2009/result-demo http://code.google.com/p/google-summer-of-code-2009-gimp/downloads/detail?name=Jenny_Ding.tar.gz&can=2&q= LetterRip On Wed, Apr 20, 2011 at 5:15 PM, Jianming <[email protected]> wrote: > Hi, > > I am new in blender development, and interested in develop some nodes for > blender. > As a beginner, where should I start to contribute to its post production > pipe line? > I am also a compositor, nuke user, wish to hear some suggestion. > > cheers, > Tom > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
