On Thu, Apr 21, 2011 at 5:07 PM, Sergey I. Sharybin <[email protected]> wrote:
>  Hi Ronan!
>
> Yep, you're right -- constructive modifiers (like array, mirror,
> subsurf,...) were disabled when sculpting. This was made to make
> sculpting more obvious and enable sculpting on deformed mesh.

I forget the issues involved here, but I recall sculpting (modifying
base level mesh, as you would in edit mode) with mirror and subsurf on
was supported properly in 2.49 - a modeller friend I've worked with
relied on this a lot - using the sculpt tools to tweak poly modelled
objects. What's the difference between how it worked in 2.49 and now?
is it possible at all to restore similar functionality as 2.49?

cheers

Matt
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