Really nice to see this finally in Blender, many thanks Campbell! During my short testing I only found a bug with "Auto Perspective" enabled, then it doesn't work. But you are probably aware of this already.
Best regards, Ejner On Sat, May 14, 2011 at 10:01 PM, Damir Prebeg <[email protected]> wrote: > Works as a charm Campbell! Thank you very much for this! > > P.S. I've noticed a small bug. When orbiting or zooming (that is > moving) camera using this new Lock, other views aren't updated > correctly. > > Best regards, > > Damir > > On 14 May 2011 20:07, Campbell Barton <[email protected]> wrote: >> committed to trunk r36690, >> >> main issue left open is how to zoom & pan the camera frame when the >> camera is locked, or if this is even important to have. >> >> On Sat, May 14, 2011 at 4:41 PM, Daniel Salazar - 3Developer.com >> <[email protected]> wrote: >>> Maybe 1, 3, 7 etc should be excluded.. will give a good test and see >>> how this feels :D >>> >>> Daniel Salazar >>> 3Developer.com >>> >>> >>> >>> On Sat, May 14, 2011 at 9:50 AM, Damir Prebeg <[email protected]> >>> wrote: >>>> Aaaaaaa [blender user screams out of happiness]... >>>> >>>> Thank you Campbell, this one works without linking problems... and >>>> it's almost what I've had in mind. >>>> >>>> But... one question. Why did you decided to link Num keys with camera >>>> alignment? Wouldn't be better and more consistent just to treat Camera >>>> View as an User View? >>>> I really think that 1,3,7 should be used only for switching to >>>> Front/Back, Top/Bottom and Left/Right views. >>>> >>>> Best regards, >>>> >>>> Damir >>>> >>>> On 14 May 2011 09:59, Campbell Barton <[email protected]> wrote: >>>>> New patch: >>>>> >>>>> Now addes support for almost all view operators... >>>>> - auto-depth preference now works >>>>> - smooth view navigation supports too. >>>>> - view selected, all & numpad operator support this. >>>>> >>>>> Unless some other problems come up I consider this patch basically >>>>> finished & >>>>> ready for review. >>>>> >>>>> http://codereview.appspot.com/4516052/ >>>>> >>>>> @Michael, I was expecting more of these kinds of conflicts which was >>>>> originally what put me of writing this, >>>>> can you suggest a good way around this? >>>>> >>>>> On Sat, May 14, 2011 at 6:47 AM, Michael Fox <[email protected]> wrote: >>>>>> My only critique is that i use the mousewheel to zoom in and out of the >>>>>> currecnt view to get a better view of the scene through the camera, >>>>>> however with this patch and camera locked mousewheel now moves the >>>>>> camera, so blender left the camera move in only using ctrl-mmb >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> [email protected] >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> - Campbell >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> >> >> -- >> - Campbell >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
