You can add and remove modifiers and change their properties as easily as 
operators.

Martin



________________________________
From: ""Martin Bürbaum"" <[email protected]>
To: bf-blender developers <[email protected]>
Sent: Tuesday, October 4, 2011 8:04:37 AM
Subject: Re: [Bf-committers] Proposal: Object creation

Martin Poirier <[email protected]> wrote:
> The cleanest way to do that without having to hack anything in the
> operator system is having primitive modifiers.
> 
> Modifiers already have all the properties you need and more (being able to
> add more modifiers to the stack without losing your editable properties).

Sounds interesting.
Just one thing: What about support for scripts? These are the ones that would 
profit most of the change. How would they be able to plug into the modifier 
stack?

Cheers,
Martin
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