You can add and remove modifiers and change their properties as easily as operators.
Martin ________________________________ From: ""Martin Bürbaum"" <[email protected]> To: bf-blender developers <[email protected]> Sent: Tuesday, October 4, 2011 8:04:37 AM Subject: Re: [Bf-committers] Proposal: Object creation Martin Poirier <[email protected]> wrote: > The cleanest way to do that without having to hack anything in the > operator system is having primitive modifiers. > > Modifiers already have all the properties you need and more (being able to > add more modifiers to the stack without losing your editable properties). Sounds interesting. Just one thing: What about support for scripts? These are the ones that would profit most of the change. How would they be able to plug into the modifier stack? Cheers, Martin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
